Rust 1.4+
Duration and sleep have returned and are stable!
use std::{thread, time::Duration};
fn main() {
thread::sleep(Duration::from_millis(4000));
}
You could also use Duration::from_secs(4), which might be more obvious in this case.
The solution below for 1.0 will continue to work if you prefer it, due to the nature of semantic versioning.
Rust 1.0+
Duration wasn’t made stable in time for 1.0, so there’s a new function in town – thread::sleep_ms:
use std::thread;
fn main() {
thread::sleep_ms(4000);
}