How can I force a struct’s field to always be immutable in Rust?

It’s impossible to have immutability of a single field. That was an option in an ancient version of Rust (think before 0.8), but it was dropped because the rules confused a LOT of people. How was it confusing, you might ask? Think about it like this: if a field is declared mutable and struct is declared mutable and the reference used was an immutable reference (&) then the field is _______.

The best, as Lily Ballard noted, is that you can declare your Shape field as private and make a getter method using impl A {...}.

mod inner {
    pub struct A {
        s: i32, // can't be seen outside of module
        pub bla: i32,
    }

    impl A {
        pub fn new() -> Self {
            Self { s: 0, bla: 42 }
        }

        pub fn get_s(&self) -> i32 {
            self.s
        }
    }
}
let mut a = inner::A::new();
a.s = 42; // illegal
println!("{}", a.s); // also illegal
println!("{}", a.get_s()); // could be made to serve as a read-only method
error[E0616]: field `s` of struct `main::inner::A` is private
  --> src/main.rs:20:5
   |
20 |     a.s = 42; // illegal
   |     ^^^

error[E0616]: field `s` of struct `main::inner::A` is private
  --> src/main.rs:21:20
   |
21 |     println!("{}", a.s); // also illegal
   |                    ^^^

There is proposition that might drop notions of mutability and immutability completely (you can’t say a struct never changes). See Niko’s explanation for that change.

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