Lua: Rounding numbers and then truncate
There is no build-in math.round() function in Lua, but you can do the following: print(math.floor(a+0.5)).
There is no build-in math.round() function in Lua, but you can do the following: print(math.floor(a+0.5)).
Awesome WM: Move window from one screen to another [closed]
Nope. No difference, except that you can enclose the other inside the ones that you are using. — No difference between these myStr = “Hi!!” myStr=”Hi!!” myStr = [[Hi!!]] — The ‘weird’ way to make a string literal IMO… — Double quotes enclosed in single quotes myStr=”My friend said: “Hi!!”” — Single quotes enclosed in … Read more
This is just guesswork on my part, but: 1. It’s hard to implement this in a single-pass compiler Lua’s bytecode compiler is implemented as a single-pass recursive descent parser that immediately generates code. It does not parse to a separate AST structure and then in a second pass convert that to bytecode. This forces some … Read more
I know this question is seven years old, but Lua 5.4 finally brings const to the developers! local a <const> = 42 a = 100500 Will produce an error: lua: tmp.lua:2: attempt to assign to const variable ‘a’ Docs: https://www.lua.org/manual/5.4/manual.html#3.3.7.
The correct way to write this is either local t = { foo = 1, bar = 2} Or, if the keys in your table are not legal identifiers: local t = { [“one key”] = 1, [“another key”] = 2}
As you can see in Strings tutorial there is a special [===[ syntax for nesting square braces. You can use it in block comments too. Just note, that number of = signs must be the same in open and close sequence. For example 5 equals will work. –[=====[ for k,v in pairs(t) do local d … Read more
the general case of iterating over an array and removing random items from the middle while continuing to iterate If you’re iterating front-to-back, when you remove element N, the next element in your iteration (N+1) gets shifted down into that position. If you increment your iteration variable (as ipairs does), you’ll skip that element. There … Read more
I experimented with both the # operator and table.getn(). I thought table.getn() would do what you wanted but as it turns out it’s returning the same value as #, namely 0. It appears that dictionaries insert nil placeholders as necessary. Looping over the keys and counting them seems like the only way to get the … Read more
Here a short comparison on pytorch and torch. Torch: A Tensor library like numpy, unlike numpy it has strong GPU support. Lua is a wrapper for Torch (Yes! you need to have a good understanding of Lua), and for that you will need LuaRocks package manager. PyTorch: No need for the LuaRocks package manager, no … Read more