Can I pass constructor parameters to Unity’s Resolve() method?

As of today they have added this functionality:

It’s in the latest drop here:

http://unity.codeplex.com/SourceControl/changeset/view/33899

Discussion on it here:

http://unity.codeplex.com/Thread/View.aspx?ThreadId=66434

Example:

container.Resolve<IFoo>(new ParameterOverrides<Foo> { { "name", "bar" }, { "address", 42 } });"

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