Sure, that is possible! you can implement one interface method when you extend it, all you have to do is to provide a default implementation for the other methods in the interface declaration
interface EventHandler {
fun onSee()
fun onHear() { /* default implementation */ }
fun onSmell(){ /* default implementation */ }
fun onTouch(){ /* default implementation */ }
fun onAwake(){ /* default implementation */ }
fun onSleep(){ /* default implementation */ }
}
Now when you create an instance of this interface you only need to provide a compulsory implementation for onSee() method, rest are optional
If you’re not the author of the original interface
You could extend the original interface and provide a default implementation for the methods you want
interface OnSeeEventHandler: EventHandler {
override fun onHear() { /* default implementation */ }
override fun onSmell(){ /* default implementation */ }
override fun onTouch(){ /* default implementation */ }
override fun onAwake(){ /* default implementation */ }
override fun onSleep(){ /* default implementation */ }
}
And use the OnSeeEventHandler to provide only onSee method imeplementation