For callbackFlow:
You cannot use emit() as the simple Flow (because it’s a suspend function) inside a callback. Therefore the callbackFlow offers you a synchronized way to do it with the trySend() option.
Example:
fun observeData() = flow {
myAwesomeInterface.addListener{ result ->
emit(result) // NOT ALLOWED
}
}
So, coroutines offer you the option of callbackFlow:
fun observeData() = callbackFlow {
myAwesomeInterface.addListener{ result ->
trySend(result) // ALLOWED
}
awaitClose{ myAwesomeInterface.removeListener() }
}
For channelFlow:
The main difference with it and the basic Flow is described in the documentation:
A channel with the default buffer size is used. Use the buffer
operator on the resulting flow to specify a user-defined value and to
control what happens when data is produced faster than consumed, i.e.
to control the back-pressure behavior.
The trySend() still stands for the same thing. It’s just a synchronized way (a non suspending way) for emit() or send()
I suggest you to check Romans Elizarov blog for more detailed information especially this post.
Regarding your code, for callbackFlow you wont’ be needing a coroutine launch:
coroutineScope.launch {
send(key)
//trySend(key)
}
Just use trySend()