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- Using pointers alone you can’t properly
pass-by-reference or return-by-reference.
- Some methods require a reference. How would you implement a copy-constructor?
- Sometimes you need to enforce aliasing. You can’t do that with pointers – they can be changed. References cannot bind to something different. So when you initialize a reference, you guarantee it will refer to the same object through its scope.
- The safety issue
- (
const)References can bind to temporary objects. To create a temporary pointer, you’d need to free it inside the method you pass it to. But you can’t tell if it’s a temporary or not inside.
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