C# 5 async CTP: why is internal “state” set to 0 in generated code before EndAwait call?

Okay, I finally have a real answer. I sort of worked it out on my own, but only after Lucian Wischik from the VB part of the team confirmed that there really is a good reason for it. Many thanks to him – and please visit his blog (on archive.org), which rocks.

The value 0 here is only special because it’s not a valid state which you might be in just before the await in a normal case. In particular, it’s not a state which the state machine may end up testing for elsewhere. I believe that using any non-positive value would work just as well: -1 isn’t used for this as it’s logically incorrect, as -1 normally means “finished”. I could argue that we’re giving an extra meaning to state 0 at the moment, but ultimately it doesn’t really matter. The point of this question was finding out why the state is being set at all.

The value is relevant if the await ends in an exception which is caught. We can end up coming back to the same await statement again, but we mustn’t be in the state meaning “I’m just about to come back from that await” as otherwise all kinds of code would be skipped. It’s simplest to show this with an example. Note that I’m now using the second CTP, so the generated code is slightly different to that in the question.

Here’s the async method:

static async Task<int> FooAsync()
{
    var t = new SimpleAwaitable();
    
    for (int i = 0; i < 3; i++)
    {
        try
        {
            Console.WriteLine("In Try");
            return await t;
        }                
        catch (Exception)
        {
            Console.WriteLine("Trying again...");
        }
    }
    return 0;
}

Conceptually, the SimpleAwaitable can be any awaitable – maybe a task, maybe something else. For the purposes of my tests, it always returns false for IsCompleted, and throws an exception in GetResult.

Here’s the generated code for MoveNext:

public void MoveNext()
{
    int returnValue;
    try
    {
        int num3 = state;
        if (num3 == 1)
        {
            goto Label_ContinuationPoint;
        }
        if (state == -1)
        {
            return;
        }
        t = new SimpleAwaitable();
        i = 0;
      Label_ContinuationPoint:
        while (i < 3)
        {
            // Label_ContinuationPoint: should be here
            try
            {
                num3 = state;
                if (num3 != 1)
                {
                    Console.WriteLine("In Try");
                    awaiter = t.GetAwaiter();
                    if (!awaiter.IsCompleted)
                    {
                        state = 1;
                        awaiter.OnCompleted(MoveNextDelegate);
                        return;
                    }
                }
                else
                {
                    state = 0;
                }
                int result = awaiter.GetResult();
                awaiter = null;
                returnValue = result;
                goto Label_ReturnStatement;
            }
            catch (Exception)
            {
                Console.WriteLine("Trying again...");
            }
            i++;
        }
        returnValue = 0;
    }
    catch (Exception exception)
    {
        state = -1;
        Builder.SetException(exception);
        return;
    }
  Label_ReturnStatement:
    state = -1;
    Builder.SetResult(returnValue);
}

I had to move Label_ContinuationPoint to make it valid code – otherwise it’s not in the scope of the goto statement – but that doesn’t affect the answer.

Think about what happens when GetResult throws its exception. We’ll go through the catch block, increment i, and then loop round again (assuming i is still less than 3). We’re still in whatever state we were before the GetResult call… but when we get inside the try block we must print “In Try” and call GetAwaiter again… and we’ll only do that if state isn’t 1. Without the state = 0 assignment, it will use the existing awaiter and skip the Console.WriteLine call.

It’s a fairly tortuous bit of code to work through, but that just goes to show the kinds of thing that the team has to think about. I’m glad I’m not responsible for implementing this 🙂

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