In other words, you have a class emitting a signal carrying a QImage and want to update an item in QML with that image? There are various solutions, none of which involves “converting a QImage to a QUrl” (whatever that means, surely you don’t need to get a data URL carrying your image data…)
Use an image provider
This means you can use a plain Image item in your QML files.
- Create a
QQuickImageProvidersubclass; give it aQImagemember (the image to provider), overriderequestImageto provide that image (the actualidrequested does not really matter, see below), and a slot that receives aQImageand updates the member. - Connect your
Publishersignal to your provider’s slot - Install the provider into the QML engine via
QQmlEngine::addImageProvider(seeQQuickView::engine); again theiddoes not really matter, just use a sensible one -
In QML, just use a plain
Imageelement with a source like thisImage { id: myImage source: "image://providerIdPassedToAddImageProvider/foobar" }foobarwill be passed to your provider, but again, it doesn’t really matter. -
We’re almost there, we now only need a way to push the image updates to the QML world (otherwise Image will never know when to update itself). See my answer here for how to do that with a
Connectionselement and a bit of JS.Note that in general you don’t need to make
Publishera QML type, you just need to create one instance in C++ and expose it to the QML world viaQQmlContext::setContextProperty.
Use a custom Qt Quick 2 Item
QQuickPaintedItem is probably the most convenient for the job as it offers a paint method taking a QPainter. Hence the big plan is
- Subclass
QQuickPaintedItem: the subclass stores theQImageto be painted and has a slot that sets the new QImage. Also itspaintimplementation simply paints the image usingQPainter::drawImage. - Expose the subclass to the QML world via
qmlRegisterType(so that you can use it in QML) -
Figure out a way to connect the signal carrying the new image to the items’ slot.
This might be the tricky part.
To perform the connection in C++ you need a way to figure out that the item has been created (and get a pointer to it); usually one does this by means of assigning the
objectNameproperty to some value, then usingfindChildon the root object (as returned byQQuickView::rootObject()) to get a pointer to the item itself. Then you can useconnectas usual.Or, could instead perform the connection in QML, just like above, via a
Connectionselement on the publisher C++ object exposed to the QML world:MyItem { id: myItem } Connections { target: thePublisherObjectExposedFromC++ onNewImage: myItem.setImage(image) }This has the advantage of working no matter when you create the MyItem instance; but I’m not 100% sure it will work because I’m not sure you can handle the
QImagetype in QML.