3D Scene Renderer for Python [closed]

Really depends exactly what you want to accomplish. How complex is your scene? What sort of render quality are you after? Do you need real-time animation, or are rendered stills good enough?

First-rate, full game engines (have been used for commercial games)

  • Panda3d http://www.panda3d.org/
  • PyOgre http://www.ogre3d.org/tikiwiki/PyOgre
  • Pyrr (Irrlicht wrapper)

Less popular 3d engines, new or beta: YMMV.

  • OpenSceneGraph http://www.openscenegraph.org/projects/osg
  • Spyre http://pduel.sourceforge.net/spyre/spyre.spyre-module.html
  • PySoy http://www.pysoy.org/
  • Soya http://pypi.python.org/pypi/Soya/0.11.2
  • PyCrystal http://www.crystalspace3d.org/main/PyCrystal
  • Horde3d http://www.horde3d.org/
  • VTK (Visualization Tool Kit) http://www.vtk.org/

Low-level OpenGL interfaces – more control, more for you to do yourself

  • PyOpenGL http://pyopengl.sourceforge.net/
  • Pyglet http://www.pyglet.org/
  • Zoe http://www.alcyone.com/software/zoe/

Non-realtime interfaces

  • cgkit http://cgkit.sourceforge.net/documentation.html (Renderman, Maya)
  • Blender http://www.blender3d.org/
  • POVray wrapper http://code.activestate.com/recipes/205451/

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