Ah. You’re observing a TekkPoint
object from a SomethingElse
object, and the SomethingElse
object is the one adding and removing the observers, correct? (That’s the normal way things are done; I’m just trying to clarify.)
It looks like your TekkPoint
object is being deallocated while the SomethingElse
that’s observing it is still around. The SomethingElse
dealloc method isn’t called because it’s the TekkPoint
that’s being deallocated, not the SomethingElse
.
If you’re planning on observing an object which may disappear before the observer disappears, then you need some way of notifying the observers that they should remove their observers. Your TekkPoint
could have an alive
property which would also be observed by the SomethingElse
, and when it gets set to NO
then everyone observing the TekkPoint
would remove themself as an observer.