What does the term “genType” mean in OpenGL/GLSL?

It’s a catch-all for multiple types. From the specification section 8

When the built-in functions are specified below, where the input
arguments (and corresponding output) can be float , vec2 , vec3 , or
vec4 , genType is used as the argument. Where the input arguments (and
corresponding output) can be int , ivec2 , ivec3 , or ivec4 , genIType
is used as the argument.

For reference, all the “generic” types:

  • genType: floats
  • genDType: double floats
  • genIType: signed integers
  • genUType: unsigned integers
  • genBType: booleans
  • mat: float matrices
  • dmat: double matrices

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