UIView.animateWithDuration swift loop animation

No need to do the completion block approach, just use the animation options argument:

updated for Swift 3.0

UIView.animate(withDuration: 2.0, delay: 0, options: [.repeat, .autoreverse], animations: {

    coloredSquare.frame = CGRect(x: 120, y: 220, width: 100, height: 100)

}, completion: nil)

If for any reason you want to stop the animation later, just use:

coloredSquare.layer.removeAllAnimations()

Leave a Comment

Hata!: SQLSTATE[HY000] [1045] Access denied for user 'divattrend_liink'@'localhost' (using password: YES)