In SwiftUI, how to use UIHostingController inside an UIView or as an UIView?

View controllers are not just for the top level scene. We often place view controllers within view controllers. It’s called “view controller containment” and/or “child view controllers”. (BTW, view controller containers are, in general, a great way to fight view controller bloat in traditional UIKit apps, breaking complicated scenes into multiple view controllers.) So, Go … Read more

How to animate layer shadowOpacity?

This will work properly: #import <QuartzCore/CAAnimation.h> CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@”shadowOpacity”]; anim.fromValue = [NSNumber numberWithFloat:1.0]; anim.toValue = [NSNumber numberWithFloat:0.0]; anim.duration = 1.0; [vv.layer addAnimation:anim forKey:@”shadowOpacity”]; vv.layer.shadowOpacity = 0.0; For Swift 3.0: let animation = CABasicAnimation(keyPath: “shadowOpacity”) animation.fromValue = layer.shadowOpacity animation.toValue = 0.0 animation.duration = 1.0 view.layer.add(animation, forKey: animation.keyPath) view.layer.shadowOpacity = 0.0

How to disable touch input to all views except the top-most view?

Hope this help… [[yourSuperView subviews] makeObjectsPerformSelector:@selector(setUserInteractionEnabled:) withObject:[NSNumber numberWithBool:FALSE]]; which will disable userInteraction of a view’s immediate subviews..Then give userInteraction to the only view you wanted yourTouchableView.setUserInteraction = TRUE; EDIT: It seems in iOS disabling userInteraction on a parent view doesn’t disable userInteraction on its childs.. So the code above (I mean the one with makeObjectsPerformSelector:)will … Read more

UIView vertical flip animation

Just write your own method for the flip using Core Animation Transforms. – (void)verticalFlip{ [UIView animateWithDuration:someDuration delay:someDelay animations:^{ yourView.layer.transform = CATransform3DMakeRotation(M_PI,1.0,0.0,0.0); } completion:^{ // code to be executed when flip is completed }]; } Make sure you have the Core Animation libraries/frameworks added and included and also have included math.h if you want to use … Read more

Set Shadow on Bottom UIView only

I think the proper way of thinking of shadow is, the shadow belongs to the object, which is the button, the uiview, not just part of the side. Imagining there is a virtual light source. You can’t really just create a shadow for one side. With that being said, the shadow will always be the … Read more

Can I use autolayout to provide different constraints for landscape and portrait orientations?

Edit: Using the new concept of Size Classes introduced in Xcode 6, you can easily setup different constraints for specific size classes in Interface Builder. Most devices (e.g. all current iPhones) have a Compact vertical size class in landscape mode. This is a much better concept for general layout decisions than determining the device’s orientation. … Read more

iOS: How to convert UIViewAnimationCurve to UIViewAnimationOptions?

The category method you suggest is the “right” way to do it—you don’t necessarily have a guarantee of those constants keeping their value. From looking at how they’re defined, though, it seems you could just do animationOption = animationCurve << 16; …possibly with a cast to NSUInteger and then to UIViewAnimationOptions, if the compiler feels … Read more

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