UIView animation based on UIPanGestureRecognizer velocity

The docs say The velocity of the pan gesture, which is expressed in points per second. The velocity is broken into horizontal and vertical components. So I’d say, given you want to move your view xPoints (measured in pt) to let it go off-screen, you could calculate the duration for that movement like so: CGFloat … Read more

Intercepting pan gestures over a UIScrollView breaks scrolling

OK, I figured it out. I needed to do 2 things to make this work: 1) Attach my own pan recognizer to the scroll view itself, not to another view on top of it. 2) This UIGestureRecognizerDelegate method prevents the goofy behavior that happens when both the default scrollview and my own one are invoked … Read more

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