Less Blur with `Visual Effect View with Blur`?

It’s a pity that Apple did not provide any options for blur effect. But this workaround worked for me – animating the blur effect and pausing it before completion. func blurEffectView(enable enable: Bool) { let enabled = self.blurView.effect != nil guard enable != enabled else { return } switch enable { case true: let blurEffect … Read more

How to implement Visual Effect Views in Interface Builder?

Finally figured it out. In a UIViewController change the view’s background to blue Drag a Visual Effect Views with Blur and Vibrancy object into the view, so it’s added as a subview In the first Visual Effect View, set up Auto Layout constraints to its containing View: Leading, Trailing, Top, and Bottom (to make the … Read more

How to fade a UIVisualEffectView and/or UIBlurEffect in and out?

I think this is new in iOS9, but you can now set the effect of a UIVisualEffectView inside an animation block: let overlay = UIVisualEffectView() // Put it somewhere, give it a frame… UIView.animate(withDuration: 0.5) { overlay.effect = UIBlurEffect(style: .light) } Set it to nil to remove. VERY IMPORTANT – When testing this on the … Read more

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