How can I pass multiple textures to a single shader?

It is very simple, really. All you need is to bind the sampler to some texture unit with glUniform1i. So for your code sample, assuming the two uniform samplers: uniform sampler2D DecalTex; // The texture (we’ll bind to texture unit 0) uniform sampler2D BumpTex; // The bump-map (we’ll bind to texture unit 1) In your … Read more

Texture Mapping in 3D Object (.pod) not happening correctly using isgl3D

This is just my two cents. Is your texture follow the isgl3D requirement? from isgl3D Tutorial 3 – Texture mapping http://isgl3d.com/tutorials/4/tutorial_3_texture_mapping For standard image files, the image size must be factor of two compliant: eg 64×128, 256×32, etc. For pvr textures, the image file must also be square: eg 64×64, 256×256, etc. Hope this help.

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