Gaussian blur cutoff at edges

The filter canvas has default values : x=y=-10% and width=height=120%. You can change them with the x, y, width and height attributes on the filter element. Try to set a bigger canvas : <filter x=”-50%” y=”-50%” width=”200%” height=”200%”/> Yet, since the canvas is bigger, there will be performance loss.

How to lower the opacity of the alpha layer in an svg filter?

One way is to add a feComponentTransfer filter primitive, like this: <filter id=”dropshadow”> <feGaussianBlur in=”SourceAlpha” stdDeviation=”3″/> <feOffset dx=”2″ dy=”2″/> <feComponentTransfer> <feFuncA type=”linear” slope=”0.2″/> </feComponentTransfer> <feMerge> <feMergeNode/> <feMergeNode in=”SourceGraphic”/> </feMerge> </filter> A live example can be seen here.

SVG shadow cut off

You need to increase the size of the filter region. <filter id=”SVGID_0″ y=”-40%” height=”180%”> works just fine. The silent defaults for the filter region are: x=”-10%” y=”-10%” width=”120%” height=”120%” – large blurs usually get clipped. (Your shadow isn’t getting clipped horizontally because your width is about 2.5x your height – so that 10% results in … Read more

SVG drop shadow using css3

Use the new CSS filter property. Supported by webkit browsers, Firefox 34+ and Edge. You can use this polyfill that will support FF < 34, IE6+. You would use it like so: /* Use -webkit- only if supporting: Chrome < 54, iOS < 9.3, Android < 4.4.4 */ .shadow { -webkit-filter: drop-shadow( 3px 3px 2px … Read more

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