How to segue programmatically in iOS using Swift

If your segue exists in the storyboard with a segue identifier between your two views, you can just call it programmatically using: performSegue(withIdentifier: “mySegueID”, sender: nil) For older versions: performSegueWithIdentifier(“mySegueID”, sender: nil) You could also do: presentViewController(nextViewController, animated: true, completion: nil) Or if you are in a Navigation controller: self.navigationController?.pushViewController(nextViewController, animated: true)

Creating a segue programmatically

I thought I would add another possibility. One of the things you can do is you can connect two scenes in a storyboard using a segue that is not attached to an action, and then programmatically trigger the segue inside your view controller. The way you do this, is that you have to drag from … Read more

Programmatically go back to previous ViewController in Swift

Swift 3: If you want to go back to the previous view controller _ = navigationController?.popViewController(animated: true) If you want to go back to the root view controller _ = navigationController?.popToRootViewController(animated: true) If you are not using a navigation controller then pls use the below code. self.dismiss(animated: true, completion: nil) animation value you can set … Read more

Prevent segue in prepareForSegue method?

It’s possible in iOS 6 and later: You have to implement the method – (BOOL)shouldPerformSegueWithIdentifier:(NSString *)identifier sender:(id)sender In your view controller. You do your validation there, and if it’s OK then return YES; if it’s not then return NO; and the prepareForSegue is not called. Note that this method doesn’t get called automatically when triggering … Read more

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