How to get all 24 rotations of a 3-dimensional array?

A die (half a pair of dice) is handy for observing the 24 different orientations, and can suggest operation sequences to generate them. You will see that any of six faces can be uppermost, and the sides below can be rotated into four different cardinal directions. Let us denote two operations: “turn” and “roll”, where … Read more

How do you know where to perform rotations in an AVL tree?

The pseudocode that you’ve posted will correctly balance a tree. That said, it is too inefficient to be practical – notice that you’re recursively exploring the entire tree trying to do rebalancing operations, which will make all insertions and deletions take O(n) time, eating away all the efficiency gains of having a balanced tree. The … Read more

Cross browser way to rotate image using CSS?

http://jsfiddle.net/tJkgP/2/ CSS to rotate by 45 degrees: .desk { width: 50%; height: 400px; margin: 5em auto; border: solid 1px #000; overflow: visible; } .desk img { behavior:url(-ms-transform.htc); /* Firefox */ -moz-transform:rotate(45deg); /* Safari and Chrome */ -webkit-transform:rotate(45deg); /* Opera */ -o-transform:rotate(45deg); /* IE9 */ -ms-transform:rotate(45deg); /* IE6,IE7 */ filter: progid:DXImageTransform.Microsoft.Matrix(sizingMethod=’auto expand’, M11=0.7071067811865476, M12=-0.7071067811865475, M21=0.7071067811865475, M22=0.7071067811865476); … Read more

Wonky text anti-aliasing when rotating with webkit-transform in Chrome

Try triggering the CSS 3d Transform mode with webkit. this changes the way chrome renders -webkit-transform: rotate(.7deg) translate3d( 0, 0, 0); edit There also a Webkit only style declaration -webkit-font-smoothing which takes the values none subpixel-antialiased antialiased where subpixel-antialiased is the default value. Alas, the subpixel antialias is no good solution for rotated text. The … Read more

Rotate bitmap by real angle

tl;dr; Use GDI+ SetWorldTransform With WinAPI’s SetWorldTransform you can transform the space of device context: rotate, shear, offset, and scale. This is done by setting the members of a transform matrix of type XFORM. Fill its members according the documentation. procedure RotateBitmap(Bmp: TBitmap; Rads: Single; AdjustSize: Boolean; BkColor: TColor = clNone); var C: Single; S: … Read more

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