glm – Decompose mat4 into translation and rotation?
It looks like glm 0.9.6 supports matrix decomposition http://glm.g-truc.net/0.9.6/api/a00204.html #include <glm/gtx/matrix_decompose.hpp> glm::mat4 transformation; // your transformation matrix. glm::vec3 scale; glm::quat rotation; glm::vec3 translation; glm::vec3 skew; glm::vec4 perspective; glm::decompose(transformation, scale, rotation, translation, skew, perspective);