How to use onSensorChanged sensor data in combination with OpenGL

I couldn’t test the code yet (but I will, looks really interesting). One thing that caught my attention is that you don’t seem to filter the sensor data in any way. Sensor readings are very noisy by nature, specially the magnetic sensor. I’d suggest you implement some low pass filtering. See my previous answer for … Read more

“This UIView seems to be the delegate of an NSISVariable it doesn’t know anything about. This is an internal UIKit bug” Error

“tableview from which I go to openglView” – this statement combined with usage of affine transform suggest that you are not using standard navigation and try to move views and use Autolayout simultaneously. This crash is related to the contrary set of constraints, I guess you are applying affine transform and thus mess up with … Read more

What does `precision mediump float` mean?

This determines how much precision the GPU uses when calculating floats. highp is high precision, and of course more intensive than mediump (medium precision) and lowp (low precision). Some systems do not support highp at all, which will cause code not to work at all on those systems. On systems that DO support highp, you … Read more

Android OpenGL ES and 2D

I was in a similar situation. The way I started with openGL with start by looking at the very basic GLSurfaceView samples/demos. Start, by setting up your app activity, and set up the basic canvas. Take a loot at the replica island source code file: GameRenderer.java for how to setup your canvas with the proper … Read more

OpenGL ES versus OpenGL [closed]

Two of the more significant differences between OpenGL ES and OpenGL are the removal of the glBegin … glEnd calling semantics for primitive rendering (in favor of vertex arrays) and the introduction of fixed-point data types for vertex coordinates and attributes to better support the computational abilities of embedded processors, which often lack an FPU … Read more

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