opengl-es
Choose OpenGL ES 1.1 or OpenGL ES 2.0?
Whether to use OpenGL ES 1.1 or 2.0 depends on what you want to do in your application, and how many devices you need it to be compatible with. All iOS devices support OpenGL ES 1.1, where only the iPhone 3G S and newer devices (iPhone 3G S, iPhone 4, iPad, and 3rd and 4th … Read more
What is the function of glActiveTexture and GL_TEXTURE0 in OpenGL?
If I imagine that the GL_TEXTURE_2D is a picture’s frame hangging on the wall and textureId is the real picture, Actually a very good analogy 🙂 so, what GL_TEXTURE0 and glActiveTexture are? Think about a wall with multiple picture frames, the first frame being labeled GL_TEXTURE0, the second GL_TEXTURE1 and so on.
Better Quality Text in WebGL
After working with Fonts for some time, I can see 6 ways to do fonts in WebGL, all with advantages and disadvantages: Font as Geometry Get an open source font like the ones from Google (Open Sans and Roboto are very popular) Read out the curves of the font using OpenType or similar (https://nodebox.github.io/opentype.js/) Triangulate … Read more
Current state and solutions for OpenGL over Windows Remote [closed]
According to this article it seems that now RDP handles newer versions of Direct3D and OpenGL on Windows 10 and Windows Server 2016, but by default it is disabled by Group Policy. I suppose that for performance reasons, using a hardware graphics card is disabled, and RDP uses a software-emulated graphics card driver that provides … Read more