Current state and solutions for OpenGL over Windows Remote [closed]

According to this article it seems that now RDP handles newer versions of Direct3D and OpenGL on Windows 10 and Windows Server 2016, but by default it is disabled by Group Policy. I suppose that for performance reasons, using a hardware graphics card is disabled, and RDP uses a software-emulated graphics card driver that provides … Read more

Pointing to a function that is a class member – GLFW setKeycallback

The code examples provided in the other answers don’t describe how to redirect your callback to a per-object member function, with possibly any number of objects. Making your class a singleton will constrain your design and will not scale to multiple glfw windows. The scalable solution is to set the glfw window user pointer to … Read more

difference of freeglut vs glew?

The OpenGL Extension Wrangler (GLEW) is used to access the modern OpenGL API functions(version 3.2 up to latest version).If we use an ancient version of OpenGL then we can access the OpenGL functions simply including as #include <GL/gl.h>.But in modern OpenGL, the API functions are determined at run time, not compile time. GLEW will handle … Read more

Small Haskell program compiled with GHC into huge binary

Let’s see what’s going on, try $ du -hs A 13M A $ file A A: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.27, not stripped $ ldd A linux-vdso.so.1 => (0x00007fff1b9ff000) libXrandr.so.2 => /usr/lib/libXrandr.so.2 (0x00007fb21f418000) libX11.so.6 => /usr/lib/libX11.so.6 (0x00007fb21f0d9000) libGLU.so.1 => /usr/lib/libGLU.so.1 (0x00007fb21ee6d000) libGL.so.1 => /usr/lib/libGL.so.1 … Read more