UIButton can’t be touched while animated with UIView animateWithDuration

Swift 5 In my case, when I set button.alpha = 0, the button interaction stops working, no matter if I setup UIViewAnimationOptionAllowUserInteraction as an option. Reason Whenever you define the animation or not, the view’s property is applying to view’s layer immediately. Because of this, when you set the view.alpha=0, you hide the view completely. … Read more

UIView vertical flip animation

Just write your own method for the flip using Core Animation Transforms. – (void)verticalFlip{ [UIView animateWithDuration:someDuration delay:someDelay animations:^{ yourView.layer.transform = CATransform3DMakeRotation(M_PI,1.0,0.0,0.0); } completion:^{ // code to be executed when flip is completed }]; } Make sure you have the Core Animation libraries/frameworks added and included and also have included math.h if you want to use … Read more

CABasicAnimation does not animate correctly when I update model layer

I think that it’s easiest to explain what is happening for each of the three locations and then a “conclusion” at the end. I’m also adding some illustrations, showing exactly the behaviour that you are mentioning in your question so that it will be easier to follow for someone who hasn’t tried these three things … Read more

What are block-based animation methods in iPhone OS 4.0?

I have posted an example in my blog: CGPoint originalCenter = icon.center; [UIView animateWithDuration:2.0 animations:^{ CGPoint center = icon.center; center.y += 60; icon.center = center; } completion:^(BOOL finished){ [UIView animateWithDuration:2.0 animations:^{ icon.center = originalCenter; } completion:^(BOOL finished){ ; }]; }]; The above code will animate a UIImageView* (icon) in a 2-second animation. Once completed, another … Read more

Is there a way to pause a CABasicAnimation?

Recently appeared Apple’s technical note QA1673 describes how to pause/resume layer’s animation. Pause and resume animations listing is below: -(void)pauseLayer:(CALayer*)layer { CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil]; layer.speed = 0.0; layer.timeOffset = pausedTime; } -(void)resumeLayer:(CALayer*)layer { CFTimeInterval pausedTime = [layer timeOffset]; layer.speed = 1.0; layer.timeOffset = 0.0; layer.beginTime = 0.0; CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() … Read more

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