How can I create an CABasicAnimation for multiple properties?

You can create an CAAnimationGroup and customize the duration and timing function on it. Then you create all your CABasicAnimations, set their to value and add them to the animation group. Finally, you add the animation group to the layer that you are animating. Here an example: CABasicAnimation *makeBiggerAnim=[CABasicAnimation animationWithKeyPath:@”cornerRadius”]; makeBiggerAnim.fromValue=[NSNumber numberWithDouble:20.0]; makeBiggerAnim.toValue=[NSNumber numberWithDouble:40.0]; CABasicAnimation … Read more

CATransaction completion being called immediately

I’m not sure if this really is the correct fix, but by setting the completion-block before adding the animation for the layer, the completion-block is consistently called at the correct time. [CATransaction begin]; [CATransaction setCompletionBlock:completionBlock]; [self.view.layer addAnimation:self.dropAndBounceAnimation forKey:@”appearance”]; [CATransaction commit];

Animate text change in UILabel

I wonder if it works, and it works perfectly! Objective-C [UIView transitionWithView:self.label duration:0.25f options:UIViewAnimationOptionTransitionCrossDissolve animations:^{ self.label.text = rand() % 2 ? @”Nice nice!” : @”Well done!”; } completion:nil]; Swift 3, 4, 5 UIView.transition(with: label, duration: 0.25, options: .transitionCrossDissolve, animations: { [weak self] in self?.label.text = (arc4random()() % 2 == 0) ? “One” : “Two” }, … Read more

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