ARKit SKVideoNode Playing on Render

Ok. So here is a fix. see renderer(_:updateAtTime:). var player: AVPlayer! var play = true @objc func tap(_ recognizer: UITapGestureRecognizer){ if play{ play = false player.pause() }else{ play = true player.play() } } func setVideo() -> SKScene{ let size = CGSize(width: 500, height: 500) let skScene = SKScene(size: size) let videoURL = Bundle.main.url(forResource: “video.mp4”, withExtension: … Read more