3D touch/Force touch implementation

You can do it without a designated gesture recognizer. You do not need to adjust the touchesEnded and touchesBegan method, but simply the touchesMoved to obtain the correct values. getting the force of a uitouch from began/ended will return weird values. UITouch *touch = [touches anyObject]; CGFloat maximumPossibleForce = touch.maximumPossibleForce; CGFloat force = touch.force; CGFloat … Read more