The severe
method is only used to log severe messages without associated throwable information. If you need to log throwable information then you should use the log
method instead:
try {
data = new GameData.Builder().enemy(enemy).build();
log.fine("new data object\t\t" + data.getEnemy());
setChanged();
notifyObservers(data);
} catch (NullPointerException npe) {
log.log(Level.SEVERE, npe.getMessage(), npe);
}