NSTimer with anonymous function / block?

You can make use of dispatch_after if you want to achieve something similar to NSTimer and block execution.

Here is the sample code for the same:

    int64_t delayInSeconds = gameInterval; // Your Game Interval as mentioned above by you

    dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);

    dispatch_after(popTime, dispatch_get_main_queue(), ^(void){

        // Update your label here. 

    });

Hope this helps.

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