OP answered his own, but did not directly answer the original question, I am going to post how to correctly use sync.Cond
.
You do not really need sync.Cond
if you have one goroutine for each write and read – a single sync.Mutex
would suffice to communicate between them. sync.Cond
could useful in situations where multiple readers wait for the shared resources to be available.
var sharedRsc = make(map[string]interface{})
func main() {
var wg sync.WaitGroup
wg.Add(2)
m := sync.Mutex{}
c := sync.NewCond(&m)
go func() {
// this go routine wait for changes to the sharedRsc
c.L.Lock()
for len(sharedRsc) == 0 {
c.Wait()
}
fmt.Println(sharedRsc["rsc1"])
c.L.Unlock()
wg.Done()
}()
go func() {
// this go routine wait for changes to the sharedRsc
c.L.Lock()
for len(sharedRsc) == 0 {
c.Wait()
}
fmt.Println(sharedRsc["rsc2"])
c.L.Unlock()
wg.Done()
}()
// this one writes changes to sharedRsc
c.L.Lock()
sharedRsc["rsc1"] = "foo"
sharedRsc["rsc2"] = "bar"
c.Broadcast()
c.L.Unlock()
wg.Wait()
}
Playground
Having said that, using channels is still the recommended way to pass data around if the situation permitting.
Note: sync.WaitGroup
here is only used to wait for the goroutines to complete their executions.