I don’t know if handling boundingClientRect will end up on performance issues.
MDN states that the IntersectionObserver
does not run on the main thread:
This way, sites no longer need to do anything on the main thread to watch for this kind of element intersection, and the browser is free to optimize the management of intersections as it sees fit.
MDN, “Intersection Observer API”
We can compute the scrolling direction by saving the value of IntersectionObserverEntry.boundingClientRect.y
and compare that to the previous value.
Run the following snippet for an example:
const state = document.querySelector('.observer__state')
const target = document.querySelector('.observer__target')
const thresholdArray = steps => Array(steps + 1)
.fill(0)
.map((_, index) => index / steps || 0)
let previousY = 0
let previousRatio = 0
const handleIntersect = entries => {
entries.forEach(entry => {
const currentY = entry.boundingClientRect.y
const currentRatio = entry.intersectionRatio
const isIntersecting = entry.isIntersecting
// Scrolling down/up
if (currentY < previousY) {
if (currentRatio > previousRatio && isIntersecting) {
state.textContent ="Scrolling down enter"
} else {
state.textContent ="Scrolling down leave"
}
} else if (currentY > previousY && isIntersecting) {
if (currentRatio < previousRatio) {
state.textContent ="Scrolling up leave"
} else {
state.textContent ="Scrolling up enter"
}
}
previousY = currentY
previousRatio = currentRatio
})
}
const observer = new IntersectionObserver(handleIntersect, {
threshold: thresholdArray(20),
})
observer.observe(target)
html,
body {
margin: 0;
}
.observer__target {
position: relative;
width: 100%;
height: 350px;
margin: 1500px 0;
background: rebeccapurple;
}
.observer__state {
position: fixed;
top: 1em;
left: 1em;
color: #111;
font: 400 1.125em/1.5 sans-serif;
background: #fff;
}
<div class="observer__target"></div>
<span class="observer__state"></span>
If the thresholdArray
helper function might confuse you, it builds an array ranging from 0.0
to 1.0
by the given amount of steps. Passing 5
will return [0.0, 0.2, 0.4, 0.6, 0.8, 1.0]
.