The NSTimer class is a bit awkward to use; rather than separating the creation/destruction from the start/stop, it’s all rolled together. In other words the timer starts as soon as it’s created and stops as soon as it’s destroyed.
You therefore need to use the existence of the NSTimer object as a flag to indicate if it’s running; something like this:
// Private Methods
@interface MyClass ()
{
NSTimer *_timer;
}
- (void)_timerFired:(NSTimer *)timer;
@end
@implementation MyClass
- (IBAction)startTimer:(id)sender {
if (!_timer) {
_timer = [NSTimer scheduledTimerWithTimeInterval:1.0f
target:self
selector:@selector(_timerFired:)
userInfo:nil
repeats:YES];
}
}
- (IBAction)stopTimer:(id)sender {
if ([_timer isValid]) {
[_timer invalidate];
}
_timer = nil;
}
- (void)_timerFired:(NSTimer *)timer {
NSLog(@"ping");
}