For performance reasons, don’t draw a circle if you can avoid it. Just draw a rectangle with a width and height of one:
ctx.fillRect(10,10,1,1); // fill in the pixel at (10,10)
For performance reasons, don’t draw a circle if you can avoid it. Just draw a rectangle with a width and height of one:
ctx.fillRect(10,10,1,1); // fill in the pixel at (10,10)