Is the MVC design pattern used in commercial computer games

It’s rarely used in games. It took me a while to figure out why, but here’s my thoughts: MVC exists to make a distinction between two representations. The Model is the abstract representation of your data. It’s how the machine views the state of your application. The View (and Controllers) represent a more concrete visible … Read more

What Alternatives Are There to Model-View-Controller? [closed]

Passive View – http://martinfowler.com/eaaDev/PassiveScreen.html Supervising Controller – http://martinfowler.com/eaaDev/SupervisingPresenter.html Model-View-Presenter – http://martinfowler.com/eaaDev/ModelViewPresenter.html My personal favorite is the Passive View. More testable than others I’ve seen including MVC.

Yes or no: Should models in MVC contain application logic?

Generally I try to keep controllers simple in terms of logic too. If business logic is required, it will go up to ‘service layer’ classes to handle it. This also saves repeating any code/logic too, which ultimately makes the whole project more maintainable if business logic was to change. I just keep models purely as … Read more

MVC (model-view-controller) – can it be explained in simple terms? [closed]

How about this – off the top of my head, hopefully it works for you. MVC can be metaphorically related to a TV. You have various channels, with different information on them supplied by your cable provider (the model). The TV screen displays these channels to you (the view). You pressing the buttons on the … Read more

What is MVC and what are the advantages of it? [closed]

MVC is the separation of model, view and controller — nothing more, nothing less. It’s simply a paradigm; an ideal that you should have in the back of your mind when designing classes. Avoid mixing code from the three categories into one class. For example, while a table grid view should obviously present data once … Read more

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