Always having to sign into Apple Game Center in simulator in iOS7?
Always having to sign into Apple Game Center in simulator in iOS7?
Always having to sign into Apple Game Center in simulator in iOS7?
Sounds like you are on the right track. In general you are correct that an app needs to be in the foreground to fully use iBeacon capabilities. A few specifics on your three main questions: Your mall use case can work with a couple of limitations. (a) you have to conserve your CLBeaconRegions by having … Read more
Update 1: After reading a bit more about this, 2 things have now become clear to me (emphasis added): Tests and the tested application are compiled separately. Tests are actually injected into the running application, so the __gcov_flush() must be called inside the application not inside the tests. — Xcode5 Code Coverage (from cmd-line for … Read more
I can answer my own question now: I am using UITextView instead of UILabel now. I have formatted the UITextView to look and behave like my labels and added: UITextView *textView = [[UITextView alloc] init]; textView.scrollEnabled = NO; textView.editable = NO; textView.textContainer.lineFragmentPadding = 0; textView.textContainerInset = UIEdgeInsetsMake(0, 0, 0, 0); textView.delegate = self; Don’t forget … Read more
If you’ve cancelled game center sign in enough times, the OS disables game center for that game. Prior to iOS7, you could manually sign in again using the game center app, and when you launch your game again it would sign in. However, in iOS7, it appears that when the OS disables game center for … Read more
– (CGPoint)convertPoint:(CGPoint)point fromNode:(SKNode *)node This essentially is saying: convert a point expressed in another node‘s coordinate system into the caller’s(self) coordinate system. The key is that the point has to be expressed in the node’s coordinate system for this to work. If you are using a sprite’s position as the point, you will need to … Read more
in iOS7 you should implement in your viewController – (BOOL)prefersStatusBarHidden { return YES; }
You can adjust letter spacing like this, using NSAttributedString. In Objective-C: NSMutableAttributedString *attributedString = [[NSMutableAttributedString alloc] initWithString:@”The Clash”]; [attributedString addAttribute:NSKernAttributeName value:@(1.4) range:NSMakeRange(0, 9)]; self.label.attributedText = attributedString; In Swift 3: let attributedString = NSMutableAttributedString(string: “The Clash”) attributedString.addAttribute(NSKernAttributeName, value: CGFloat(1.4), range: NSRange(location: 0, length: 9)) label.attributedText = attributedString In Swift 4 and later: label.attributedText = NSAttributedString(string: “The … Read more
As per Apple, You should check is MFMailComposeViewController are able to send your mail just before sending if ([MFMailComposeViewController canSendMail]) { MFMailComposeViewController *picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [picker setSubject:@”Test mail”]; [picker setMessageBody:messageBody.text isHTML:YES]; [self presentViewController:picker animated:YES completion:NULL]; } Swift: if MFMailComposeViewController.canSendMail() else { // Send mail code } Ref : Apple Dev … Read more
Write below code in your viewDidLoad self.navigationController.toolbar.barTintColor = [UIColor redColor]; It will set red color as your tool bar background. Reference link https://web.archive.org/web/20160321155823/https://developer.apple.com/library/ios/documentation/userexperience/conceptual/TransitionGuide/Bars.html#//apple_ref/doc/uid/TP40013174-CH8-SW5 In it they said that Use barTintColor to tint the bar background.