FLOPS per cycle for sandy-bridge and haswell SSE2/AVX/AVX2

Here are theoretical max FLOPs counts (per core) for a number of recent processor microarchitectures and explanation how to achieve them. In general, to calculate this look up the throughput of the FMA instruction(s) e.g. on https://agner.org/optimize/ or any other microbenchmark result, and multiply (FMAs per clock) * (vector elements / instruction) * 2 (FLOPs … Read more

Why are GPUs more powerful than CPUs [closed]

GPU get their speed for a cost. A single GPU core actually works much slower than a single CPU core. For example, Fermi GTX 580 has a core clock of 772MHz. You wouldn’t want your CPU with such a low core clock nowadays… The GPU however has several cores (up to 16) each operating in … Read more

User CPU time vs System CPU time?

The difference is whether the time is spent in user space or kernel space. User CPU time is time spent on the processor running your program’s code (or code in libraries); system CPU time is the time spent running code in the operating system kernel on behalf of your program.

Difference between core and processor

A core is usually the basic computation unit of the CPU – it can run a single program context (or multiple ones if it supports hardware threads such as hyperthreading on Intel CPUs), maintaining the correct program state, registers, and correct execution order, and performing the operations through ALUs. For optimization purposes, a core can … Read more

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