Blur Background Behind AlertDialog

Update:

We can also use renderscript api to blur background for API level >= 17 and uses fastblur for API level < 17. Please find below Github project.

– Github Project

– Blog

Steps Using FastBlur

  1. Take the Snapshot of Your Background using Below Code
private static Bitmap takeScreenShot(Activity activity) {
    View view = activity.getWindow().getDecorView();
    view.setDrawingCacheEnabled(true);
    view.buildDrawingCache();
    Bitmap b1 = view.getDrawingCache();
    Rect frame = new Rect();
    activity.getWindow().getDecorView().getWindowVisibleDisplayFrame(frame);
    int statusBarHeight = frame.top;
    int width = activity.getWindowManager().getDefaultDisplay().getWidth();
    int height = activity.getWindowManager().getDefaultDisplay().getHeight();

    Bitmap b = Bitmap.createBitmap(b1, 0, statusBarHeight, width, height  - statusBarHeight);
    view.destroyDrawingCache();
    return b;
  }

use it Like This Bitmap map=takeScreenShot(BlurImageView.this);// Your Actitvity Name

  1. Call the Method Bitmap fast=fastblur(map, 10); Got it From Here
public Bitmap fastblur(Bitmap sentBitmap, int radius) {
  Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

  if (radius < 1) {
    return (null);
  }

  int w = bitmap.getWidth();
  int h = bitmap.getHeight();

  int[] pix = new int[w * h];
  Log.e("pix", w + " " + h + " " + pix.length);
  bitmap.getPixels(pix, 0, w, 0, 0, w, h);

  int wm = w - 1;
  int hm = h - 1;
  int wh = w * h;
  int div = radius + radius + 1;

  int r[] = new int[wh];
  int g[] = new int[wh];
  int b[] = new int[wh];
  int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
  int vmin[] = new int[Math.max(w, h)];

  int divsum = (div + 1) >> 1;
  divsum *= divsum;
  int dv[] = new int[256 * divsum];
  for (i = 0; i < 256 * divsum; i++) {
    dv[i] = (i / divsum);
  }

  yw = yi = 0;

  int[][] stack = new int[div][3];
  int stackpointer;
  int stackstart;
  int[] sir;
  int rbs;
  int r1 = radius + 1;
  int routsum, goutsum, boutsum;
  int rinsum, ginsum, binsum;

  for (y = 0; y < h; y++) {
    rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
    for (i = -radius; i <= radius; i++) {
      p = pix[yi + Math.min(wm, Math.max(i, 0))];
      sir = stack[i + radius];
      sir[0] = (p & 0xff0000) >> 16;
      sir[1] = (p & 0x00ff00) >> 8;
      sir[2] = (p & 0x0000ff);
      rbs = r1 - Math.abs(i);
      rsum += sir[0] * rbs;
      gsum += sir[1] * rbs;
      bsum += sir[2] * rbs;
      if (i > 0) {
        rinsum += sir[0];
        ginsum += sir[1];
        binsum += sir[2];
      } else {
        routsum += sir[0];
        goutsum += sir[1];
        boutsum += sir[2];
      }
    }
    stackpointer = radius;

    for (x = 0; x < w; x++) {

      r[yi] = dv[rsum];
      g[yi] = dv[gsum];
      b[yi] = dv[bsum];

      rsum -= routsum;
      gsum -= goutsum;
      bsum -= boutsum;

      stackstart = stackpointer - radius + div;
      sir = stack[stackstart % div];

      routsum -= sir[0];
      goutsum -= sir[1];
      boutsum -= sir[2];

      if (y == 0) {
        vmin[x] = Math.min(x + radius + 1, wm);
      }
      p = pix[yw + vmin[x]];

      sir[0] = (p & 0xff0000) >> 16;
    sir[1] = (p & 0x00ff00) >> 8;
    sir[2] = (p & 0x0000ff);

    rinsum += sir[0];
    ginsum += sir[1];
    binsum += sir[2];

    rsum += rinsum;
    gsum += ginsum;
    bsum += binsum;

    stackpointer = (stackpointer + 1) % div;
    sir = stack[(stackpointer) % div];

    routsum += sir[0];
    goutsum += sir[1];
    boutsum += sir[2];

    rinsum -= sir[0];
    ginsum -= sir[1];
    binsum -= sir[2];

    yi++;
    }
    yw += w;
  }
  for (x = 0; x < w; x++) {
    rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
    yp = -radius * w;
    for (i = -radius; i <= radius; i++) {
      yi = Math.max(0, yp) + x;

      sir = stack[i + radius];

      sir[0] = r[yi];
      sir[1] = g[yi];
      sir[2] = b[yi];

      rbs = r1 - Math.abs(i);

      rsum += r[yi] * rbs;
      gsum += g[yi] * rbs;
      bsum += b[yi] * rbs;

      if (i > 0) {
        rinsum += sir[0];
        ginsum += sir[1];
        binsum += sir[2];
      } else {
        routsum += sir[0];
        goutsum += sir[1];
        boutsum += sir[2];
      }

      if (i < hm) {
        yp += w;
      }
    }
    yi = x;
    stackpointer = radius;
    for (y = 0; y < h; y++) {
      // Preserve alpha channel: ( 0xff000000 & pix[yi] )
      pix[yi] = ( 0xff000000 & pix[yi] ) | ( dv[rsum] << 16 ) | ( dv[gsum] << 8 ) | dv[bsum];

      rsum -= routsum;
      gsum -= goutsum;
      bsum -= boutsum;

      stackstart = stackpointer - radius + div;
      sir = stack[stackstart % div];

      routsum -= sir[0];
      goutsum -= sir[1];
      boutsum -= sir[2];

      if (x == 0) {
        vmin[y] = Math.min(y + r1, hm) * w;
      }
      p = x + vmin[y];

      sir[0] = r[p];
      sir[1] = g[p];
      sir[2] = b[p];

      rinsum += sir[0];
      ginsum += sir[1];
      binsum += sir[2];

      rsum += rinsum;
      gsum += ginsum;
      bsum += binsum;

      stackpointer = (stackpointer + 1) % div;
      sir = stack[stackpointer];

      routsum += sir[0];
      goutsum += sir[1];
      boutsum += sir[2];

      rinsum -= sir[0];
      ginsum -= sir[1];
      binsum -= sir[2];

      yi += w;
    }
  }

  Log.e("pix", w + " " + h + " " + pix.length);
  bitmap.setPixels(pix, 0, w, 0, 0, w, h);

  return (bitmap);
}
  1. Finally on Button click
btnblur.setOnClickListener(new OnClickListener() {
  @Override
  public void onClick(View view) {

    AlertDialog.Builder builder=new AlertDialog.Builder(BlurImageView.this,R.style.Theme_D1NoTitleDim);
    builder.setTitle("Content");
    builder.setMessage("CLICK OK to Exit");
    builder.setPositiveButton("ON", new DialogInterface.OnClickListener() {
      @Override
      public void onClick(DialogInterface dialog, int which) {
        back_dim_layout.setVisibility(View.GONE);
        dialog.cancel();
      }
    });
    alert=builder.create();
    Bitmap map=takeScreenShot(BlurImageView.this);

    Bitmap fast=fastblur(map, 10);
    final Drawable draw=new BitmapDrawable(getResources(),fast);
    alert.getWindow().setBackgroundDrawable(draw);
    alert.show();
  }
});

That’s It Now You can see the Blur Image Behind You Activity

Hope this could Help full for AnyOne…

Leave a Comment

Hata!: SQLSTATE[HY000] [1045] Access denied for user 'divattrend_liink'@'localhost' (using password: YES)