-
You could avoid the retain cycle to begin with by, e.g., aiming the timer at a
StatusUpdate
object that holds a non-retained (weak) reference to your controller, or by having aStatusUpdater
that is initialized with a pointer your controller, holds a weak reference to that, and sets up the timer for you.-
You could have the view stop the timer in
-willMoveToWindow:
when the target window isnil
(which should handle the counterexample to-viewDidDisappear:
that you provided) as well as in-viewDidDisappear:
. This does mean your view is reaching back into your controller; you could avoid reaching in to grab the timer by just send the controller a-view:willMoveToWindow:
message or by posting a notification, if you care. -
Presumably, you’re the one causing the view to be removed from the window, so you could add a line to stop the timer alongside the line that evicts the view.
-
You could use a non-repeating timer. It will invalidate as soon as it fires. You can then test in the callback whether a new non-repeating timer should be created, and, if so, create it. The unwanted retain cycle will then only keep the timer and controller pair around till the next fire date. With a 1 second fire date, you wouldn’t have much to worry about.
-
Every suggestion but the first is a way to live with the retain cycle and break it at the appropriate time. The first suggestion actually avoids the retain cycle.