This is a great bug!
In the context of C
, “A
” means “the injected-class-name A
that I get from my base”.
You could think of it as C::B::A
.
Of course, that base is inaccessible due to private inheritance:
class A {};
class B : private A {
public:
B() {}
B(const A&) {}
};
class C : public B {
public:
C(const A&) {}
};
int main()
{
A a;
B b(a);
C c(a);
}
// main.cpp:11:13: error: 'class A A::A' is inaccessible within this context
// C(const A&) {}
// ^
// main.cpp:1:9: note: declared here
// class A {};
// ^
(live demo)
You can fix this by calling it ::A
, taking a more indirect route to actually name the exact same type:
class A {};
class B : private A {
public:
B() {}
B(const A&) {}
};
class C : public B {
public:
C(const ::A&) {}
};
int main()
{
A a;
B b(a);
C c(a);
}
// OK
(live demo)
As an aside, the exact same logic applies to private
ly inherited member variables:
int x = 1;
class A
{
private:
int x = 2;
};
class B : A {
public:
B() { int y = x; }
};
int main()
{
A a;
B b(a);
}
// main.cpp: In constructor 'B::B()':
// main.cpp:11:17: error: 'int A::x' is private within this context
// B() { int y = x; }
(live demo)
It all does seem pretty stupid on the face of it, but there’s probably a good reason.
In your case, then:
Container2(const ::QByteArray &ba);