Short answer: check out how Matrix is doing it.
The idea is that coerce returns [equivalent_something, equivalent_self], where equivalent_something is an object basically equivalent to something but that knows how to do operations on your Point class. In the Matrix lib, we construct a Matrix::Scalar from any Numeric object, and that class knows how to perform operations on Matrix and Vector.
To address your points:
-
Yes, it is Ruby directly (check calls to
rb_num_coerce_binin the source), although your own types should do too if you want your code to be extensible by others. For example if yourPoint#*is passed an argument it doesn’t recognize, you would ask that argument tocoerceitself to aPointby callingarg.coerce(self). -
Yes, it has to be an Array of 2 elements, such that
b_equiv, a_equiv = a.coerce(b) -
Yes. Ruby does it for builtin types, and you should too on your own custom types if you want to be extensible:
def *(arg) if (arg is not recognized) self_equiv, arg_equiv = arg.coerce(self) self_equiv * arg_equiv end end -
The idea is that you shouldn’t modify
Fixnum#*. If it doesn’t know what to do, for example because the argument is aPoint, then it will ask you by callingPoint#coerce. -
Transitivity (or actually commutativity) is not necessary, because the operator is always called in the right order. It’s only the call to
coercewhich temporarily reverts the received and the argument. There is no builtin mechanism that insures commutativity of operators like+,==, etc…
If someone can come up with a terse, precise and clear description to improve the official documentation, leave a comment!