ALAssetRepresentation* representation = [[self assetAtIndex:index] defaultRepresentation];
// Create a buffer to hold the data for the asset's image
uint8_t *buffer = (Byte*)malloc(representation.size); // Copy the data from the asset into the buffer
NSUInteger length = [representation getBytes:buffer fromOffset: 0.0 length:representation.size error:nil];
if (length==0)
return nil;
// Convert the buffer into a NSData object, and free the buffer after.
NSData *adata = [[NSData alloc] initWithBytesNoCopy:buffer length:representation.size freeWhenDone:YES];
// Set up a dictionary with a UTI hint. The UTI hint identifies the type
// of image we are dealing with (that is, a jpeg, png, or a possible
// RAW file).
// Specify the source hint.
NSDictionary* sourceOptionsDict = [NSDictionary dictionaryWithObjectsAndKeys:
(id)[representation UTI], kCGImageSourceTypeIdentifierHint, nil];
// Create a CGImageSource with the NSData. A image source can
// contain x number of thumbnails and full images.
CGImageSourceRef sourceRef = CGImageSourceCreateWithData((CFDataRef) adata, (CFDictionaryRef) sourceOptionsDict);
[adata release];
CFDictionaryRef imagePropertiesDictionary;
// Get a copy of the image properties from the CGImageSourceRef.
imagePropertiesDictionary = CGImageSourceCopyPropertiesAtIndex(sourceRef,0, NULL);
CFNumberRef imageWidth = (CFNumberRef)CFDictionaryGetValue(imagePropertiesDictionary, kCGImagePropertyPixelWidth);
CFNumberRef imageHeight = (CFNumberRef)CFDictionaryGetValue(imagePropertiesDictionary, kCGImagePropertyPixelHeight);
int w = 0;
int h = 0;
CFNumberGetValue(imageWidth, kCFNumberIntType, &w);
CFNumberGetValue(imageHeight, kCFNumberIntType, &h);
// Clean up memory
CFRelease(imagePropertiesDictionary);