The following Makefile builds an executable named prog
from the sources
prog1.c, prog2.c, prog3.c and main.c
. prog
is linked against libmystatlib.a
and libmydynlib.so
which are both also built from source. Additionally, prog
uses
the library libstuff.a
in stuff/lib
and its header in stuff/include
. The
Makefile by default builds a release target, but offers also a debug target:
#Makefile
CC = gcc
CPP = g++
RANLIB = ar rcs
RELEASE = -c -O3
DEBUG = -c -g -D_DEBUG
INCDIR = -I./stuff/include
LIBDIR = -L./stuff/lib -L.
LIBS = -lstuff -lmystatlib -lmydynlib
CFLAGS = $(RELEASE)
PROGOBJS = prog1.o prog2.o prog3.o
prog: main.o $(PROGOBJS) mystatlib mydynlib
$(CC) main.o $(PROGOBJS) $(LIBDIR) $(LIBS) -o prog
debug: CFLAGS=$(DEBUG)
debug: prog
mystatlib: mystatlib.o
$(RANLIB) libmystatlib.a mystatlib.o
mydynlib: mydynlib.o
$(CPP) -shared mydynlib.o -o libmydynlib.so
%.o: %.c
$(CC) $(CFLAGS) $(INCDIR) $< -o $@
%.o: %.cpp
$(CPP) $(CFLAGS) $(INCDIR) -fPIC $< -o $@
Here is a CMakeLists.txt
that does (almost) exactly the same, with some comments to underline the
similarities to the Makefile:
#CMakeLists.txt
cmake_minimum_required(VERSION 2.8) # stuff not directly
project(example) # related to building
include_directories(${CMAKE_SOURCE_DIR}/stuff/include) # -I flags for compiler
link_directories(${CMAKE_SOURCE_DIR}/stuff/lib) # -L flags for linker
set(PROGSRC prog1.c prog2.c prog3.c) # define variable
add_executable(prog main.c ${PROGSRC}) # define executable target prog, specify sources
target_link_libraries(prog mystatlib mydynlib stuff) # -l flags for linking prog target
add_library(mystatlib STATIC mystatlib.c) # define static library target mystatlib, specify sources
add_library(mydynlib SHARED mydynlib.cpp) # define shared library target mydynlib, specify sources
#extra flags for linking mydynlib
set_target_properties(mydynlib PROPERTIES POSITION_INDEPENDENT_CODE TRUE)
#alternatively:
#set_target_properties(mydynlib PROPERTIES COMPILE_FLAGS "-fPIC")
In this simple example, the most important differences are:
-
CMake recognizes which compilers to use for which kind of source. Also, it
invokes the right sequence of commands for each type of target. Therefore, there
is no explicit specification of commands like$(CC) ...
,$(RANLIB) ...
and so on. -
All usual compiler/linker flags dealing with inclusion of header files, libraries, etc.
are replaced by platform independent / build system independent commands. -
Debugging flags are included by either setting the variable
CMAKE_BUILD_TYPE
to “Debug”,
or by passing it to CMake when invoking the program:cmake -DCMAKE_BUILD_TYPE:STRING=Debug
. -
CMake offers also the platform independent inclusion of the ‘-fPIC’ flag (via
thePOSITION_INDEPENDENT_CODE
property) and many others. Still, more obscure settings can be implemented by hand in CMake just as well as in a Makefile (by usingCOMPILE_FLAGS
and similar properties). Of course CMake really starts to shine when third party
libraries (like OpenGL) are included in a portable manner. -
The build process has one step if you use a Makefile, namely typing
make
at the command line. For CMake, there are two steps: First, you need to setup your build environment (either by typingcmake <source_dir>
in your build directory or by running some GUI client). This creates a Makefile or something equivalent, depending on the build system of your choice (e.g. make on Unixes or VC++ or MinGW + Msys on Windows). The build system can be passed to CMake as a parameter; however, CMake makes reasonable default choices depending on your system configuration. Second, you perform the actual build in the selected build system.
Sources and build instructions are available at https://github.com/rhoelzel/make_cmake.