As the other answers suggested, the fitBounds()
method should do the trick.
Consider the following example, which will generate 10 random points on the North East USA, and applies the fitBounds()
method:
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8"/>
<title>Google Maps LatLngBounds.extend() Demo</title>
<script src="http://maps.google.com/maps/api/js?sensor=false"
type="text/javascript"></script>
</head>
<body>
<div id="map" style="width: 400px; height: 300px;"></div>
<script type="text/javascript">
var map = new google.maps.Map(document.getElementById('map'), {
mapTypeId: google.maps.MapTypeId.TERRAIN
});
var markerBounds = new google.maps.LatLngBounds();
var randomPoint, i;
for (i = 0; i < 10; i++) {
// Generate 10 random points within North East USA
randomPoint = new google.maps.LatLng( 39.00 + (Math.random() - 0.5) * 20,
-77.00 + (Math.random() - 0.5) * 20);
// Draw a marker for each random point
new google.maps.Marker({
position: randomPoint,
map: map
});
// Extend markerBounds with each random point.
markerBounds.extend(randomPoint);
}
// At the end markerBounds will be the smallest bounding box to contain
// our 10 random points
// Finally we can call the Map.fitBounds() method to set the map to fit
// our markerBounds
map.fitBounds(markerBounds);
</script>
</body>
</html>
Refreshing this example many times, no marker ever goes outside the viewport: