You can call the dialog from inside ‘initState()’ dalaying its appearance after the first frame has been drawn.
@override
void initState() {
super.initState();
WidgetsBinding.instance.addPostFrameCallback((_) async {
await showDialog<String>(
context: context,
builder: (BuildContext context) => new AlertDialog(
title: new Text("title"),
content: new Text("Message"),
actions: <Widget>[
new FlatButton(
child: new Text("OK"),
onPressed: () {
Navigator.of(context).pop();
},
),
],
),
);
});
}
The context variable is always available inside the State class. It points to the RenderObject of this widget. The problem is that in initState() the context is not yet created so you have to defer its usage after the first frame has been laid out. Then it is available.