Good resources on using functional programming in game development? [closed]

Well, you could do worse than studying the code of some of these haskell games.

Some of these use FRP (functional reactive programming), which some people are working on as a pure, high-level technique for games and other things. But most are a typical haskellish mixture of effectful and pure functional code.

Bloggers with relevant content include James Hague.

Note FunGEn at the first link – though not actively maintained it is a 2D game engine with working examples.

There’s also the Clean language with it’s game library and nice screenshots.

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