Detecting iOS Dark Mode Change

Swift 5:

traitCollectionDidChange also gets called a few times. This is how I detect DarkMode runtime change and setColors().

override func traitCollectionDidChange(_ previousTraitCollection: UITraitCollection?) {
        super.traitCollectionDidChange(previousTraitCollection)

        setColors()
    }

In setColors() func I update the colors.
Detecting current colorScheme:

extension UIViewController {
    var isDarkMode: Bool {
        if #available(iOS 13.0, *) {
            return self.traitCollection.userInterfaceStyle == .dark
        }
        else {
            return false
        }
    }

}

I have colors defined like this (for iOS < 13):

enum ColorCompatibility {
    static var myOlderiOSCompatibleColorName: UIColor {
        if UIViewController().isDarkMode {
            return UIColor(red: 33, green: 35, blue: 37, alpha: 0.85)
        }
        else {
            return UIColor(hexString: "#F3F3F3", alpha: 0.85)
        }
    }
}

Example:

private func setColors() {
  myView.backgroundColor = ColorCompatibility.myOlderiOSCompatibleColorName
}

Also you might need to call setColors in ViewDidLoad/Will/DidAppear depending on your case like this:

viewDidLoad() {
...
setColors()
...
}

For iOS11+ you could use “named Colors”, defined in Assets and much easier to use in IB.

Cheers

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