Yes. It’s supported as of .NET 4.7 and C# 8. The syntax is nearly what you mentioned, but with some parenthesis (see tuple patterns).
switch ((intVal1, strVal2, boolVal3))
{
case (1, "hello", false):
break;
case (2, "world", false):
break;
case (2, "hello", false):
break;
}
If you want to switch and return a value there’s a switch “expression syntax”. Here is an example; note the use of _
for the default case:
string result = (intVal1, strVal2, boolVal3) switch
{
(1, "hello", false) => "Combination1",
(2, "world", false) => "Combination2",
(2, "hello", false) => "Combination3",
_ => "Default"
};
Here is a more illustrative example (a rock, paper, scissors game) from the MSDN article linked above:
public static string RockPaperScissors(string first, string second)
=> (first, second) switch
{
("rock", "paper") => "rock is covered by paper. Paper wins.",
("rock", "scissors") => "rock breaks scissors. Rock wins.",
("paper", "rock") => "paper covers rock. Paper wins.",
("paper", "scissors") => "paper is cut by scissors. Scissors wins.",
("scissors", "rock") => "scissors is broken by rock. Rock wins.",
("scissors", "paper") => "scissors cuts paper. Scissors wins.",
(_, _) => "tie"
};