What exactly does glEnableVertexAttribArray do?

I have been reading: Dissecting Display, Chapter 1. Hello, Triangle!.

Then please read the next page; I explain exactly what it does there 😉

If I may quote myself:

We assigned the attribute index of the position attribute to 0 in the vertex shader, so the call to glEnableVertexAttribArray(0) enables the attribute index for the position attribute. […] If the attribute is not enabled, it will not be used during rendering.

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