What is the function of glActiveTexture and GL_TEXTURE0 in OpenGL?

If I imagine that the GL_TEXTURE_2D is a picture’s frame hangging on the wall and textureId is the real picture,

Actually a very good analogy 🙂

so, what GL_TEXTURE0 and glActiveTexture are?

Think about a wall with multiple picture frames, the first frame being labeled GL_TEXTURE0, the second GL_TEXTURE1 and so on.

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